This means that in rest position, in Pose Mode, each bone has a scale of 1.0, and null rotation and position (as you can see it in the Transform panel, in the 3D Viewport’s Sidebar).Īn example of a rotation locked to the local Y axis, with two bones selected. However, there are some important specificities:īones’ relationships are crucial (see 父级). So the transform actions (move, rotate, scale, etc.) are very similar to the same ones in Object Mode (all available ones are regrouped in the Pose ‣ Transform submenu).
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